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License: GNU General Public License (GPL) 
Intended Audience: Developers 
Development Status: Alpha 
Programming Language: C++ 
Operating Systems: 32-bit MS Windows (NT/2000/XP), Linux 
User Interface: OpenGL 

Crossplatform graphics 3D-engine (Windows/Linux).
Features:
- supports BMP, JPG, TGA (24/32 bpp), DDS (24/32 bpp, uncompressed and compressed DXT1, DXT3, DXT5).
  1D, 2D and 3D textures.
- supports many light sources to multipass rendering,
- operates open data formats of geometrical objects and materials.
  There is the converter from format ASE (3D Studio Max ASCII format) in own format (.MOD),
- supports vertex and fragment programs (GLSL shaders).
- supports bump-mapping, parallax-mapping,
- supports skin animation on GPU for best productivity.
- supports removal of invisible objects.
- supports soft VSM Shadows (cubic shadow maps for omni-lights),
- uses VBO for best performance
- supports Newton library for physics and OpenAL for a sound.
7 Apr 2008:
- High Dynamic Range rendering, Depth Of Field effect,
- Lightshafts, Colored Shadows
- Refractions of glasses


PEngine © 2005-2008 by Blew.


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